In our review of vampire survivors, we noted how it seems like “you’re always unlocking a cool new toy or character to play with.” Unfortunately, that’s not literally true. After dozens of hours, most players will be able to find all the secrets and unlock each of the game’s many unlockable characters, maps, and weapons.
The game doesn’t instantly lose its hypnotic, epilepsy-inducing appeal at this point, of course. But once you’ve finally achieved all of the game’s many “official” goals, it becomes a little harder to come up with new self-imposed challenges.
Walk in The Moonspell Legacythe first official paid DLC for vampire survivors. While we welcome any new content for one of our favorite games of the year (especially when it’s on offer for just $2), this addition feels a bit limiting, especially for a game that’s seen dozens of free updates since its launch in 2021 in Early Access.
mountains of madness
As the name suggests, one of the highlights of this DLC is its new stage, Mt. Moonspell. The developers of Poncle boast that this map is “25 times larger than other maps in vampire survivors, but this is not the case in practice. That said, Mt. Moonspell looks a lot more complex than most of the previous ones. vampire survivors Plans.
On others vampire survivors Maps, to access a specific item on your map, you usually only need to walk in the correct cardinal direction for a while. That’s not necessarily true on Mount Moonspell, where you’re likely to run into a cliff edge or impassable walls that force you to turn around and find a new path through rock-like corridors. labyrinth. There are plenty of dead ends to get trapped in (or to trap invading enemies), as well as several new “interior” areas, where entering through a door makes the roof disappear so you can see the rooms inside .
While there are a few new enemy types in Mt. Moonspell, most of them are fodder that are difficult, if not impossible, to tell apart from existing enemies. This doesn’t apply to the stage’s handful of mini-bosses though; giant beasts with fast ranged attacks require all your dodging and positioning skills.
The moon spell New DLC weapons are a mixed bag. I particularly liked the “108 Bocce”, a set of eight brown balls that spin around your character in a hypnotic half-spiral, whipping any enemy who dares to get too close. The Silver Wind also sends tiny white particles hissing past just above your character in a particularly satisfying pattern that I never tire of watching. I also enjoyed the Four Seasons, a weapon that sends particularly flashy bursts of fireworks to the four corners of the screen, forcing you to carefully position enemies from a distance.
Summon Night is a powerful new weapon that rips multiple vertical slashes across the screen slightly above your character’s position, burning any enemy that wanders into its lingering burn. I found it a little frustrating to position myself, however, especially in situations where the environment made it difficult to lure enemies above me. The Nightsword is much less interesting, performing seemingly automatic slashes on any enemy that gets too close (and possibly stealing health in the process).
My least favorite new weapon was the Mirage Robe, which regularly leaves behind potentially explosive ghost copies of your character as you move. I found it exceptionally difficult to use this ability effectively, as these ghostly clones only affected a small portion of the invading enemy swarm near my previous position. I did appreciate the weapon’s evolved form though, which allows all projectiles to confuse enemies in a way that causes them to roam in semi-random directions, opening up plenty of open space even in the tightest hordes. embarrassing.
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